Trash Goblin
Wholesome cosy shopkeeping — uncover & clean trinkets, then upcycle them to sell to endless colourful & quirky customers.
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Game programmer & designer with 6+ years. MA in Game Design. Shipped on Steam & mobile.
I make quirky, emotionally-driven games and genuinely enjoy debugging them (some call it masochism, I call it therapy).
Published games
Wholesome cosy shopkeeping — uncover & clean trinkets, then upcycle them to sell to endless colourful & quirky customers.
Three online multiplayer games built inside the Crayta platform during my time at Spilt Milk Studios, London.
Girl Design was created by a team of three women for GCON's She Jams 2025. The theme for this game jam is Start from Zero. Rebuild. Reimagine. Rise. This game is a product of love from game developers between three different nationalities: Pakistan, Indonesia, and the Philippines.
Cupid's Chatroom is an narrative-driven otome chatsim where players are pulled into a mysterious private server and interact with five potential love interests through messages, voice calls, and multimedia conversations, shaping the story through choices and branching routes.
jams, collabs & personal projects — there are a lot more on itch
An interactive fiction experience that combines the format of a visual novel with the interactivity of point and click puzzles and in-game chats.
C# · UnityPhysics-based arcade space shooter built in SDL2 using C++.
C++ · SDL2Explore the digital world together and improve your lifestyle to become the best artist on the trendy social platform Sitaragram. Katiya loves you!
C# · UnityPotion Cure is a hidden-object/clicker-style game (HCG) about potion-mixing, drawing on desi (South Asian) roots for its ingredients, recipes, and flavour.
C# · UnityMariposa Valley is set in a lush, magical valley world — a project exploring environment design and atmosphere in Unity.
C# · Unitywriting, research & experimental work outside the screen
Documenting a 24-hour game jam hour by hour — how I scope, debug, and make calls under pressure.
Academic paper presented at GACHACON 2026.
An experimental game built around custom physical input.
A tactical bargaining board game.
Hi, I'm a game developer with 6+ years of experience, specialising in Unity and C#. Programmer by trade, everything else for the love of it (writer, narrative designer, producer). I enjoy crafting immersive, interactive experiences and stories that make players feel something.
I've shipped commercially, led teams and projects, and done more game jams than I can count. I'm especially drawn to quirky mechanics and unconventional systems and somehow, I end up making at least one game played through an interface (phones, chatrooms, fake operating systems) every year.
Based in Helsinki. Always up to collaborate on something fun!